AIT_CtrlItemIndex
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Description
Uses a specific control in the active window to acquire the index of the item text.
Format
bool AIT_CtrlItemIndex ( string strCaption, // Control's caption integer nCtrlType, // Control type string strItemText, // Item text integer nIndex // Item index [,float fTimeOut] // Time-out ); bool AIT_CtrlItemIndex ( integer nCtrlID, // Control ID integer nCtrlType, // Control type string strItemText, // Item text integer nIndex // Item index [,float fTimeOut] // Time-out );
Parameters
strCaption (input)
Specify the caption of a control.
nCtrlID (input)
Specify a control ID.
nCtrlType (input)
Specify a control type, which must be one of the following values.
Value |
Description |
---|---|
COMBO_CTRL |
The control type is a combo box. |
LISTBOX_CTRL |
The control type is a list box. |
TREE_CTRL |
The control type is a tree control. |
LIST_CTRL |
The control type is a list control. |
strItemText (input)
Specify an item text for acquiring an index.
nIndex (output)
Specify a variable for receiving the text index. When the function returns, the variable stores the index for the item text. The default index value is 0.
fTimeOut (input, optional)
Specify the maximum time the function can use to find the control, in units of seconds. The default is the value set in the AIT_SetDefaultWaitTimeout function.
Return values
The return value is true if the function was executed normally, and false if not.
If the function has returned false, you can use AIT_GetLastError to acquire an extended error code. The following gives the error codes that AIT_GetLastError might return:
Extended error number |
Error code |
---|---|
6 |
ERROR_INVALID_HANDLE |
8 |
ERROR_NOT_ENOUGH_MEMORY |
14 |
ERROR_OUTOFMEMORY |
87 |
ERROR_INVALID_PARAMETER |
112 |
ERROR_DISK_FULL |
1400 |
ERROR_INVALID_WINDOW_HANDLE |
1413 |
ERROR_INVALID_INDEX |
1460 |
ERROR_TIMEOUT |
Note
You can identify the control by using a complete caption or an associated label name or specifying the first part of such a caption or label name. When specifying the first part, prefix a swung dash (~) to the character string that you specify.